CSE 290R: Special Topics
Unit 03 - Alpha Kickoff
Competencies
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A completed game project demonstrating technical, creative, and design skills.
- Organize and manage file, folder and scene tree structures.
- Create and integrate placeholder assets.
- Build a functional game prototype by implementing core mechanics.
- Implement simple AI or scripted behaviors for dynamic gameplay elements.
Activities
- Study or review the learning resources as needed.
- Create a new Godot game project with folders and core scene files.
- Implement the core gameplay loop and mechanics.
- Add placeholder assets to set up scenes and test basic functionality.
- Begin implementing basic AI and scripted behaviors (e.g., enemies, NPCs)
.
Deliverables
- Initial alpha version of the game with:
- Basic gameplay mechanics implemented.
- Placeholder assets integrated to visualize the game's structure..
- Link to the Github repository where you store the code.
- A short video walkthrough explaining the challenges and solutions.